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A02625 Summary:

BILL NOA02625
 
SAME ASSAME AS S01545
 
SPONSORVanel
 
COSPNSR
 
MLTSPNSR
 
Amd §1.03, Ment Hyg L
 
Adds gaming disorder to the types of disorders classified in the mental hygiene law.
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A02625 Actions:

BILL NOA02625
 
01/26/2023referred to mental health
01/03/2024referred to mental health
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A02625 Memo:

NEW YORK STATE ASSEMBLY
MEMORANDUM IN SUPPORT OF LEGISLATION
submitted in accordance with Assembly Rule III, Sec 1(f)
 
BILL NUMBER: A2625
 
SPONSOR: Vanel
  TITLE OF BILL: An act to amend the mental hygiene law, in relation to gaming disorders   PURPOSE OR GENERAL IDEA OF BILL: To amend section 1.03 of the mental hygiene law to include "Gaming Disorder" as defined by the International Classification of Diseases (ICD), published by the World Health Organization   SUMMARY OF PROVISIONS: Section 1 amends Section 1.03 of the mental hygiene law   JUSTIFICATION: As more and more New Yorkers play video games for extended periods, mental health professionals, parents, educators and legislators are becoming alarmed at the rate of students and young adults that have exhibited signs of extreme addiction to video games. Contrary to popular belief, video game addiction or gaming disorder can affect all age groups and genders. On May 25, 2019, the World Health Organization voted to adopt "gaming disorder" as a behavioral addiction in its Interna- tional Classification of Diseases. Although 97 percent of teen boys and 83 percent of teen girls play video games, the WHO has listed the crite- ria as someone with an inability to stop playing video games. This means they are unable to stop when it interferes with family relationships, school, work, and even sleep. They do not include the amount of time played because of the prevalence of console, computer, and mobile gaming. The Video Gaming Disorder Bill would have New York State recog- nize gaming addiction as a disorder under the mental hygiene law.   PRIOR LEGISLATIVE HISTORY: 01/28/21referred to mental health 01/05/22referred to mental health   FISCAL IMPLICATIONS FOR STATE AND LOCAL GOVERNMENTS: N/A   EFFECTIVE DATE: Effective Immediately
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A02625 Text:



 
                STATE OF NEW YORK
        ________________________________________________________________________
 
                                          2625
 
                               2023-2024 Regular Sessions
 
                   IN ASSEMBLY
 
                                    January 26, 2023
                                       ___________
 
        Introduced  by M. of A. VANEL -- read once and referred to the Committee
          on Mental Health
 
        AN ACT to amend the mental hygiene law, in relation to gaming disorders
 
          The People of the State of New York, represented in Senate and  Assem-
        bly, do enact as follows:

     1    Section 1. Section 1.03 of the mental hygiene law is amended by adding
     2  a new subdivision 60 to read as follows:
     3    60.  "Gaming  disorder" means a disorder due to addictive behavior, as
     4  defined in the most recent edition of the  international  classification
     5  of diseases (ICD), published by the World Health Organization.
     6    § 2. This act shall take effect immediately.
 
 
 
 
 
 
 
         EXPLANATION--Matter in italics (underscored) is new; matter in brackets
                              [ ] is old law to be omitted.
                                                                   LBD03566-01-3
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